Author’s note: Credit to David Coleman, one of the Bay Area dads, for taking such great shots of the action this weekend. You can find more pictures from The Stalking Dead 2019 here.
After all the modding and Convention action, Ragfest moved to the core part of the weekend: actual playtime! First up, of course, was The Stalking Dead, a Human v Human v Human v Zombies game that took up most of the afternoon and early evening. Humans fought to control resources and defend themselves from the ever-growing zombie threat, and it all ended with (surprise surprise) the end of the world! There were some hiccups along the way, but it was a great game on the whole.
Part One: Building the Base
I spent the first part of my time mainly holding off members of the red team, the human base closest to us. The Revreaper on hand wasn’t the best blaster on the field, but it was sufficient for holding people behind cover once they realized I could actually hit them with it.
Towards the end, after HvH action began to stall without much ground gained or lost either way, I switched to using just a Nerf sword and a couple socks, acting as a buffer between our base and the zombies; their base was to the south of our own.
Part Two: Zombies Intensify
Meanwhile, a few other exciting things occurred on the other side of the play area. Blue team, being near the zombies, occupied itself with defense and resources. However, the zombies had begun their planned “base raids” at Green. Due to a miscommunication of rules, however, they ended up having essentially infinite respawns. Green base was virtually destroyed, with only a few human survivors that made it out, or were elsewhere on missions for the gods. Red then took their supplies and barriers to make their base impenetrable – and apparently to also block zombies. This meant that Blue was the only target left…but we had sufficient defenses to stop attacks, under the proper zombie respawning rules.
Mission 2 ended on a ceasefire, with red and blue agreeing to move on to the finale – we said yes immediately, knowing that with Red being immune to zombie attacks on their base, they could just wait us out. However, Red thought we had fewer people, and thus weren’t as major of a threat, and decided to agree. So we survived for a while longer.
Part 3: The World Serpent
For my part, I continued using my sword, and tasked myself with fending off any zombies that headed toward our team’s respawn area. Essentially, keep up a wall so that the other humans could run toward the world serpent and back as needed. Whether that was effective is up for debate, but for the most part myself and a few others were able to keep back the zombies on our small stretch of ground. In my case, chasing off zombies with a sword so many times before at least made some players hesitant.
Sadly, however, humans died, and it turned into waves of zombies attacking our base. We survived a few runs, but eventually I was the only blue player left. The next wave took me, but not without some difficulty – there were at least ten sword tags before someone ran at my side and got me!