Author’s note: all of the Hyper blasters were sent for free by Hasbro for review. Thanks, guys!
The introduction of a new blaster line almost always has a “must-have” or flagship blaster. NStrike Elite had the Hailfire. Mega debuted with the Centurion. Even Rival saw an initial focus on the Zeus, and followed the progression of electronic blasters that came after.
Hyper has the Mach-100 filling that role. It’s the size and shape of a Rival Perses. Unfortunately, however, the Perses (even with less ammo) is preferable.
Hyped for Full Auto?
Like the rest of the line, the Mach-100 features a fine paintjob, combining a 90s vibe with carbon fiber-style molding. The main handle is quite comfortable; the body of the handle is slightly below that of the Perses, but is paired with responsive triggers that feel great to use. The front grip/battery tray is a natural place to put your offhand, and helps with bearing the weight of the batteries.
There are several rails on the blaster, allowing convenient ammo storage for topping off the hopper. The hopper itself has a simple door to open, without any electronic locks (i.e. you could fire with it open if you had to).
There is no hop-up tab to speak of, making for a noticeable difference in ammo behavior. Trying to hit targets at a distance means actually aiming up with the blaster. It’s quite an odd feeling after using Rival for so long, where the backspin helped make for relatively straight and level shots.
Performance In Testing
On THAT note…
Performance in Battle
The Mach-100, while fun to use in a war, came with issues. The lack of hop-up led not only to needing to angle the blaster for distant shots (unlike Rival), but also to inaccuracy. Sure, if you fire enough rounds, you’ll get a hit. But beyond close range, that just gets annoying.
In addition, the spin-up time on the flywheels is awful. Having to press the rev trigger three seconds before you want to fire is far from ideal.
Finally, the agitation system sounds horrible and has a tendency to jam…which defeats the purpose of having an agitation system. It doesn’t happen all the time, but the tackiness of the rounds can lead to a mass of ammo moving forward within the hopper, and not always lining up with the feeding system. If you’re running around, you probably won’t see this issue often. If you need to hold a point…prepare to shake your heavy blaster.
Internals
O
The insides are what you’d expect, with large motors and flywheels, and an agitator system like you’d see in the Nemesis (but for Hyper).
Seeing the shell without the battery tray, one does wonder how the blaster would look with that section completely removed…
Final Opinion
The Mach-100 is supposed to be the flagship of the Hyper line, but it has many flaws holding it back. Accuracy issues, jams, and slow response times all raise their heads, and the agitator just sounds awful trying to move the tacky rounds. I sincerely hope the next Hyper flywheeler fixes some of these issues. More accurately, I would have preferred a few months of delay for the holidays (allowing for refinement) than to wait on a different flywheel blaster.
It’s usable, sure, but far from ideal, and you should at least wait for a sale if you’re interested in getting it.