Author’s note: Dart Zone did send a free sample for review; they’re also sponsoring a free giveaway. Thanks, guys!
As excited as I was to get the Dart Zone Pro MkIII, having it for a week now and using it at a war leaves me conflicted. All the ingredients are there for greatness; hitting high velocities on just AA batteries, the ability to swap for rechargeable battery packs, select fire, and more are in the package. Using full and short darts makes for even more versatility. But issues with magazine compatibility and dart feeding taint what would otherwise be a great blaster on paper. For the person entering the realm of high speed dart blasting, it’s an attractive (if flawed) blaster. For those already in the hobby who know how to modify a blaster off the store shelf (retail or thrift), it might not be as appealing. Either way, it’s still not a blaster to dismiss. Just know that, for now, this rose has a few thorns.
How It Works
As detailed in a post last Wednesday, you’re essentially buying a modified blaster when you purchase the MkIII from Target’s website. The blaster is wired up with much thicker wire than most stock electric blasters. Hobby-grade motors drive the large diameter flywheels. There’s even an XT60 connector in the mix. Normally, the AA battery tray is connected to it. However, popping out one screw allows the user to remove the tray. At that point, you’re free to throw in a lipo battery of your choice (2S will shoot darts slower, while 3s will give you the most velocity and rate of fire).
The blaster has a manual lever for going between a mechanical semiauto and an electric full auto feeding mechanism. The lever operates a clutch mechanism, disconnecting the trigger from the pusher arm while lining things up with an internal electric switch. At that point, you have a motor driving a gear train, eventually leading to a rack and pinion mechanism for pushing darts into the flywheels.
The full auto is somewhat slow, between 3-4 darts per second. In fact, leaving the blaster on semiauto, you can theoretically fire faster. Even so, there are going to be people out there who enjoy having the spray and pray option. Just don’t expect a 10+dps fire hose of a blaster.
Handling the Blaster
The blaster comes with two magazines (short and full dart) as well as an adapter. So, should the need arise, you could absolutely borrow a teammate’s magazine and use it, regardless of dart type.
Feeding Issues
The included short dart magazine and Pro 2.0 darts generally feed quite well, but you still occasionally drag a dart backwards and jam the pusher.
Even after fixing that issue, I’ve also run into problems getting short darts to consistently push into the flywheels. Be it strong magazine springs (Talons) or worn darts, or possibly even a pusher without enough meat on the front face, I’ve often needed two or three trigger pulls to fire a pesky dart. In a casual war, it’s annoying but not debilitating. In a competitive setting, that’s just asking for trouble. I’ve also seen the pusher drag darts backwards out of the short dart magazine, regardless of brand.
Full length darts, meanwhile, have fed more consistently…at least in semi-auto. In full-auto, like Luke from Out of Darts demonstrated, full length darts often double feed, making for strange firing patterns.
Performance
Of course, the big question, as always, is “How hard does it actually shoot?”. The blaster advertises 150fps, and on eight AA, it can actually do that! Performance will vary among dart types and lengths, but of the common ones on shelves, I got:
- Pro 2.0 short: 148fps average
- Pro 2.0 long: 155fps average
- Dart Zone Max: 144fps average
- Adventure Force Pro: 142fps average
- Adventure Force waffle (full length): 146fps average
When running on lipos, 2s drops the short dart speeds below 130fps on my MkIII, which would make it viable for HvZ (assuming feed issues are solved). 3s lipos, meanwhile, had little effect on short darts, but raised full length speeds around the 160fps mark, simply due to having the current to support the motors over the length of the entire dart. More importantly, though, using rechargeable batteries led to the motors spinning up much faster between shots.
As with most blasters, these numbers are in semi-auto, giving time for motor spin-up. Expect full auto firing to drop average velocities lower, due to motor slowdown. The first shot will still be fast. Later ones, not so much.
Final Thoughts: Who is This For?
As with the rest of the Dart Zone Pro line, the MkIII is meant to be a great blaster for those entering high-velocity blasting, or who want a blaster with minimal effort. Even so…the blaster needs work, especially if you already have plenty of gear. Granted, you can buy the official short dart magazines online for better consistency, and three 15-round magazines for $30 should be around by Christmas. But physically being unable to use the most common short dart magazine out there is a downer. The feeding issues are also a major concern, though there are some temporary fixes out there, and others in the works.
Nevertheless, the blaster is fun to use and packs a punch. It’s simply hitting a double, though, and not a home run.