Of the entire Skins line, the Last Stand is the largest. It’s the primary of the line, holding 14 shots in a pump-action format. It also has the biggest canvas for the various paint schemes Xshot has decided to produce. For $20, it looks and feels great. Are there other objectively better options? Yes. Are there any with as much style? I’d say no.
Drums R Us
Of course, the major difference is the deco on the outside of the blaster. There are at least five paint schemes available in the United States, ranging from Dragon to Game Over to what I assume is the US-exclusive Defense Force. After all, it’s a bit hard to market a blaster with American flag details, a bald eagle, and dog tags in other countries!
I picked the Dragon scheme while I was at Target, simply because it looked really cool with the red scales, flames, and painted spikes. Come to think of it, it’s a Target exclusive, the same store carrying the Nerf Dragonpower blasters…coincidence? Hmmm.
No matter the paint scheme, it’s the same piezoelectric paint process used to apply color to all the plastic on the sides and top of the blaster, and it looks like someone took a high-quality inkjet printer to the shell. In addition, some of the textures on the top rail and the stock give off a carbon fiber feel, adding to the whole experience.
The priming grip is solid, the motion is smooth, and the thumbhole stock is quite comfortable. The stock is also long enough that, for adults at least, it’s reasonable (obviously, for kids and teens it should be great). The top rail is, in fact, Picatinny, should you wish to mount something there.
Performance
The Last Stand did quite well in my testing, hitting 78fps on average with the included “Air Pocket Technology” darts. In addition, slam-fire made for an easy four dart per second rate of fire. Accuracy seemed acceptable with the new darts; I swear, I’ll set up a real test for them soon!!!
Internals
On the inside, the Last Stand is fairly simple to understand. How Zuru decided to implement some things is worth noting, however.
- Rotation: the actual mechanism sits in front of the cylinder, with two toothed surfaces facing each other. At rest, they don’t interact, and the cylinder can be rotated by hand in either direction for loading, etc. (The cylinder isn’t heavy enough to move on its own due to blaster movement, thankfully) When the priming bar moves back, the surfaces mesh together. A molded groove in that bar then turns the front gear, which turns the cylinder.
- At the rear of the prime, a tab above the cylinder moves back, fitting into a groove and locking the cylinder in place. That way, the cylinder stays in place for firing a dart once you return the priming handle and the toothed surfaces separate.
- The main catch sits behind the plunger rod when you open up the shell. A secondary catch is physically on the back of the plunger rod, with a spring beneath it. The priming rod pushes back against that surface. During slam-fire, when the regular catch isn’t in use, the plunger rod moves back until a ridge in the shell depresses the secondary catch. That is what makes the system launch a dart in that situation.
Final Opinion
For $20, the Xshot Skins Last Stand offers quite a bit. 14 shots aren’t the most you could get (Villainator takes the cake there), but 14 is both acceptable and more than you’d get from Nerf. The dart velocity is really good, though again not the most you could expect. However, the blaster does have slam-fire. And, perhaps most important of all for this line, it has style. I can’t give the blaster top marks across the board, but when it comes to the overall value, it’s a steal. The fact remains that while Nerf has been the top dog in the market, companies like Zuru have been pushing both innovations and low price points.