Over the weekend, as part of Valentine activities, I brought my fiancee down to the Dillard’s Clearance Center in Cincinnati, to enjoy herself for the afternoon. However, instead of torturing myself for hours, I got to run over to Foam Warriorz NKY to see how business was going even with a pandemic. It appears so far, so good, especially when opening the entire arena space and being attentive to various protocols.
Rival Rules
Gameplay
During the time I was there (most matches take five minutes, followed by a minute or two to gather ammo), we played Freeze Tag, Medic, and single life Team Deathmatch. The first type, you stay in place when frozen, but can pivot to reach out to teammates, who can tag you back in. Reaching and tagging with blasters was highly encouraged, as to both reduce contact and extend reaching distance. Somewhat important especially with the spacing of the cover. Medic reduces that to one person who can save teammates, and whose death ends the round. The last gametype? Exactly how it sounds.
The Fauxmetheus worked well, rewired and on a 3S lipo just so it would hit stock Rival speeds. The lack of a hop-up tab was noticeable at distance, as the balls all did their own thing that far away. Meanwhile, the Sideswipe worked great, especially with my top priming handle on it. When it fired, anyway. However, that’s an ammo issue, in this case – the arena ammo is very well used (not to mention always the standard diameter), so the squishy ammo doesn’t play as well with some breech types. Due to playing conservatively, though, it was easy to watch for feeding errors, pull back on the ammo in the magazine as needed, and close the breech.