Colossus 2 | Buzz Bee Toys | Header
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Product:

Water Warriors Colossus 2

Manufacturer:

Buzz Bee Toys, Inc.

Avg. Price:

$19.99

Range:

38 ft.

Summary:

Mostly delivers on what its name implies

Review: Buzz Bee Water Warriors Colossus 2

The Water Warriors Colossus 2 from Buzz Bee Toys is, as its name would imply, a follow-up to the first-generation Colossus released in 2012, the original version of which was one of the biggest water blasters to ever hit the market. Both that original Colossus and this second-generation model are unique in having an individual air pressure chamber, a 3-position nozzle, huge water reservoirs, and a claimed range of 40 feet. They also share controversial styling, questionable ergonomics, and a few gimmicky features.

There’s no question that in the eyes of many consumers, “bigger is better.” And with packaging that boldly proclaims “Blasts up to 40 ft.; Holds up to 74 oz. of water; Around 6 ½ pounds when filled,” Buzz Bee is banking on superlatives to make the Colossus 2 the king of the water blaster jungle. But when you go beyond the marketing bullet points, does the big boy actually deliver?

If there is one thing that Buzz Bee water guns are known for, it’s air pressure-based blasting. Once the calling-card of the Super Soaker line with their original 50 and 100 series blasters, since 2003 Water Warriors has been the go-to brand for air-powered drenching. It’s no secret that the current owner of the Super Soaker name, Hasbro, and the parent company of Water Warriors, Buzz Bee, have a bit of a complicated history, with many former Super Soaker engineers now designing products for Buzz Bee. And truth be told, the engineering talent at Buzz Bee is perhaps no more apparent than in their Water Warriors line of products, with the Colossus 2 apparently looking to put an exclamation point on that fact. With a singular air pressure chamber mounted up-front near the priming handle, it’s clear that this blaster makes no bones about its air pressure heritage.

Since the Colossus 2 is powered by air pressure generated by its pump, output is directly related to pumping frequency (the higher the number of pumps, the higher the shot velocity, accuracy, and range). Compared to some of Super Soaker’s battery-powered designs, the Colossus 2’s manual pumping can feel a bit antiquated, but we like not worrying about batteries, and we do enjoy the feeling of getting as much out of the blaster as we put in. To that end, getting the most from the Colossus 2 will be somewhat less than intuitive to first-time users (and, quite likely, completely over the head of most children who would use this product). As described on the back of the Colossus 2 box, “For maximum performance, pre-charge by pumping the handle 10 to 12 times BEFORE adding water.” This pre-charge routine enabled us to reach respectable (if not record-breaking) 38-foot distances on a day with a light breeze. Without pre-charging, we weren’t able to reach much beyond 32 feet. In neither case were we able to hit the full 40 feet proclaimed on the box, but on the right day with just the right angle, it may be possible.

“In place of the angle meter, we would have loved to have seen a pressure gauge of some type. It’s easy to forget how many times you’ve pumped the handle, and having a gauge would be handy for both novices and veterans alike.”

Speaking of angle, the Colossus 2 comes with a built-in “Angle Meter,” which uses different colors to indicate when the blaster is being held at an inclination that will give the best shot distance. It’s a clever, if somewhat gimmicky means to help new or younger users get the most out of their Colossus 2. But for all but the most novice of water gun users, it will be completely unnecessary, and with its mounting point on the side of the blaster where it’s not easily seen, it will also be quickly forgotten. In place of the angle meter, we would have loved to have seen a pressure gauge of some type. It’s easy to forget how many times you’ve pumped the handle, and having a gauge would be handy for both novices and veterans alike.

colossus2-guage Visually and ergonomically, the Colossus 2 is an imposing blaster. It weighs in at over 2 feet in length and sports a reservoir that can hold 74 ounces of water—a full 6 ounces more than a 2-liter soda bottle! Despite its size, we didn’t get the feeling the Colossus 2 was particularly overwhelming to wield and operate, though we could see younger users struggling a bit with its length and especially with its heft (this is, no doubt, why the Colossus 2 is recommended for operators of at least 8 years of age). The three adjustable firing nozzles are a nice touch, and although switching between them does not really change the gun’s output in any significant way that we observed, it’s a fun and easy-to-use feature. And while we found the Colossus 2 to be a bit aesthetically challenged (as we do with most of Buzz Bee’s past and present designs, if we’re being honest), and we also wouldn’t say the plastic quality is yet of Nerf-caliber, we nonetheless were impressed by one particular design feature—the Colossus 2 absolutely refused to leak water. And after having just tested a Super Soaker product that dribbled more than a Harlem Globetrotter, this lack of unintended water leakage from the reservoir (or otherwise) was a definite plus. We simply don’t know why it’s so hard for Hasbro to include a valve on their reservoir caps. Kudos to Buzz Bee for doing so.

One area of the Colossus 2 that did concern us a bit was the prospect of durability and long-term reliability. Right out of the box, the Colossus 2 made very unpleasant screeching noises with each pump of the priming handle. We thought it was perhaps due to lubrication not having been fully spread, and that things would improve with use once the priming handle had been pumped a few times. But for the duration of our testing, the irritating noise did not subside, nor did it improve even slightly. Given that Buzz Bee recommends 10-12 pumps per shot for maximum distance, this screeching sound became quite irritating, and made a few of our testers question the blaster’s long-term durability. It also, unfortunately, took the fun-factor down a notch, as no one likes a blaster that’s noisy and sounds like it’s falling apart.

colossus2-back On the plus side, the huge tank of the Colossus 2 made from longer than average play times, and we found it possible to keep the stream flowing with a break by simply holding the trigger and pumping continuously. This did not result in the furthest shot distances, of course, but it did result in a non-stop stream of water that looked impressive and would no-doubt prove to be of benefit in actual water warfare.

In comparing the Colossus 2 with its predecessor, the Colossus, we found a mix of small improvements tempered by lost features. The original Colossus had a higher water capacity (and in turn, was comparatively heavy and more difficult for younger users to manage) matched by a larger pressure chamber. In addition, the largest nozzle on the original Colossus also appears to be larger than on the Colossus 2. But the open hand grip of the Colossus 2 is an improvement over the closed and mal-formed grip of the original Colossus, as is the new trigger guard. There’s also the new Angle Meter on the Colossus 2, and a less alien-looking design, if either of those are important to you (the former wasn’t to us, but the latter most certainly was). Otherwise, with nearly identical features and perhaps a modest step back in performance, we wouldn’t say the Colossus 2 is a significantly improved model, but more of an evolution.

In short, if you have an original Colossus, we can’t see a good reason to upgrade. But if you’re looking for something new, and you want the biggest, baddest, most intimidating-looking water blaster currently on the market, it’s hard to go wrong with the Colossus 2. It looks the part, and the huge water reservoir keeps refills to a minimum. The slightly smaller air tank versus its predecessor didn’t hinder it significantly, even if the overall size of the Colossus 2 might have you hoping for even greater performance. Just make sure you follow the pre-charge pumping instructions and don’t expect the overall performance be quite as colossal as its name would imply, and you’ll be pleased with what the big Colossus 2 brings to your backyard water warfare game.

Product Rating

Range

8/5

Rate of Fire

10/5

Build Quality

4/5

Accuracy

8/5

Price / Value

8/5

Total

7.6/10

  • CA99

    I picked up one of these a few weeks ago. It’s definitely less potent than the original Colossus, along with a slightly shorter pump. The handling and balance however, is amongst the best. The main weakness is simply lack of power, but that’s only an issue if you’re going up against old, larger air pressure or CPS blasters. For anything being released today, the Colossus 2 is the best you’ll find, and wipes anything else away in terms of raw stats, soakage capability, etc.

    The battery powered Super Soakers are actually the ones that are antiquated, as motorized squirting has been around for much longer than any pressurized water blaster. The Super Soaker Electrostorm trickles at 5mL per second, while the colossus can pump 20mL from a single stroke (despite how short the pump is), and the quad-stream nozzle delivers 85mL per second. Still a ways away from the 200mL per second and 45+ feet ranges of the CPS blasters (or the 70mL high volume pumps of some XP-line blasters), but it’s the best available today due to deteriorating market conditions over the past decade and beyond.

    A pressure gauge could be helpful, but a translucent pressure chamber would perhaps be a less costly way to solve the same problem. Either way, it doesn’t look like they will return. Most gauges aren’t all that useful either, since they aren’t very precise. On the other hand, the gauge on the CPS 2000/2500 are ideal, as they show exactly how much water is left. Most people who have water wars often and are familiar with their blasters don’t need a pressure gauge anyways.

    Anyway, in the end, all that matters is being able to outsoak your opponent, and nowadays, a water bottle does better than the new Super Soakers. The pressurized blasters however, are the only things that actually let you keep some distance while getting the job done.

  • Stephen Boshears

    all that noise when you are pumping is the result on an overactive PRV, and water warriors is well know for loud ones.

    • Thanks, Stephen. We inquired with Buzz Bee directly, and their engineers said, “The sound is from the internal valve. The pump is supposed to pump mainly water, but when the player uses it to pump air it makes that loud sound. If you fill the blaster with water and pump it again, it should sound different.” Buzz Bee also said their customer service team did not receive any complaints about noise. Interestingly, nothing we did solved the noise issue (despite what the engineers had advised).

  • Robert Webbe

    Pump squeal has never been proven to have any correlation with lack of long term durability. Some of the best CPS and XP water guns have the worst pumping sounds and have lasted for almost 2 decades.

    The most substantial difference between the Colossus and Colossus 2 is the latter’s lack of high power shot time. The original shoots roughly three times longer before losing significant range. The C2’s smaller pressure chamber causes the stream to start dying much earlier for the same amount of pumping effort as the original. This is a decisive problem that doesn’t really show itself until the soaker is used in battles. This is why the Python 2 edges out the Colossus 2 as the best water gun currently available on shelves.

    On the flip side, the Colossus 2 features an improved lever plate design for its trigger rod pull that won’t snap like on the original. The original Colossus has a lever plate that is guaranteed to fail – too much stress on a thin and highly vulnerable part.

    The Buzz Bee recommendations for pre-pumping are too low – the C2 needs at least 20 for best results. Even then, it should only average 36-37ft in controlled conditions vs 39ft for the original.

    Also, it is the invention of the Super Soaker 50 that made battery-powered soakers obsolete. Battery power in 2014 is like re-inventing the wheel as a square shape and wondering why it’s not as successful as a round wheel. Manual pumping is intuitive for kids as young as 3. They may lack the patience for it, until the benefits are demonstrated against their now completely-soaked opponents. Pressurized soakers annihilate motors, pump-action, and piston-action due to the physics involved in using water as a projectile. Even a mediocre water gun requires a ton of power input.

    • Great insights on the internal workings, Robert. We didn’t have a spare Colossus on-hand to examine the interior, and didn’t want to destroy our only sample in the event we wanted to use it for future comparisons, etc. So those changes are good to know.

      As regards the pump squeal, you may indeed be correct about it not affecting durability. For us, it was more the impression of quality (or lack thereof) that this sound creates. It’s also no fun if you’re trying to sneak up on someone and can’t pump your weapon for fear of being seen. Whatever the case, and regardless of whether or not it’s an actual quality issue, we’d rather it not be there at all. It just makes the blaster less fun to use.

  • plew2000

    I got this gun yesterday at my local walmart and it is awesome!

    Good review by the way.

  • Ben Hemingway

    You really should give yourself some publicity at the WWN forums. People would like to read your reviews of Water Warriors blasters.