This event is a personal favorite of mine, so it’s worth making a quick post about it this Labor Day!
FRAG Society, a Nerf and LARP group in St. Louis, has been holding annual, overnight HvZ mall games in St. Peters, MO. At least until the pandemic happened. In any case, the first two games (2018 and 2019) were amazing, and number 3 looks to be more of the same! It will be on the evening of October 8th, running through the morning of the 9th.
The game this time around is more focused on squads of 5, be they friends who all came together or people who meet on the day of the game. The zombie threat is always close behind, and both sides can steadily upgrade their arsenals and abilities through the game to better assist their side.
Check out the Facebook event page for updates on rules and game mechanics, links for purchasing tickets, and more!
Nerf is still going strong, and next week, there’s going to be an online fan stream on the Hasbro Pulse Youtube channel!
Apparently, I’m being told we should expect “the NERF team will share details on their latest LMTD partnership, an exciting product launch and a sneak peek at what’s to come for NERF for the rest of the month of September.”
Of course, given this massive hint on social media, we can imagine what that may be…
Tune in on Friday, September 9th at 11am ET!
I’m a bit late posting this, but better late than never for a press release!
Nerf may have a somewhat spotty record when it comes to video games (the Wii shooters were fun, whereas Nerf on Roblox is a bit disappointing). But if you have the newest VR headsets, you might have fun with a unique new experience.
Nerf Ultimate Championship is now available for Meta Quest 2, for just $15, and based on what I’ve heard from beta testers, it’s a load of fun. Press release stuff after the jump!
Earlier this week, I saw a news article in Bloomberg Law, detailing a vote by the US International Trade Commission to investigate several manufacturers and importers of gel ball blasters. That vote was based on a complaint from Hasbro and Spin Master, and was made against brands ranging from SplatrBall to Hydro Strike (Dart Zone) to Gel Blaster. That complaint asserted that the others were importing products violating patents Hasbro had licensed from Spin Master.
Of course, you may remember that Hasbro recently announced their Nerf Pro Gelfire Mythic blaster, with preorders available for its November launch. Naturally, the timing seems more than coincidental, seeing as a successful action would leave a growing gel ball market in Hasbro’s hands. But with a recent filing in the United States District Court, Western District of Texas…things don’t seem to be that simple.
I’ve been sitting on this article for a bit, waiting for information and a good way to formulate my opinions. Two recent intellectual property (IP) issues have come to light this summer. In one, Dart Zone has filed to own “Blaster Tag” as a trademark – which seems questionable. In the other, Hasbro (along with Spin Master) is going after essentially all current gel ball blaster brands in the US, after being late to the party. Both are interesting topics to look at, so let’s dive in!
This year, it seems the Dart Zone Max blasters are a better deal overall than the Dart Zone Pro line. After covering the Mk1.2 and the Mk2.1, the Dictator was a nice change of pace. After a bit of war testing (and a bit of accuracy testing at a weekend retreat with friends), I like this blaster even more. It’s a Conquest Pro, but with better ergonomics and a bit more mag compatibility than the previous iteration. It’s a step in the right direction, for sure.
I was excited for the Deuce Pro. It’s a neat concept, having a pro revolver with both swappable cylinders and barrel options for higher and lower fps gameplay. $40 for a blaster, three cylinders, and a molded holster and gear seemed like a steal. So when a friend found them a few days before Endwar, I jumped at the opportunity to pick up one of them from him for use during Endwar.
At that point, during the mission, I realized Dart Zone didn’t quite stick the landing.