Slings are an important part of any Nerf battle load-out. Whether it be tailored to long term games like HvZ, or short fast paced games, slings provide some very valuable services to the user. One obvious benefit to the user is the ability to rest their blaster against the sling without taking the entire weight in their hands (this isn’t a super important advantage, but it certainly provides a little quality of life benefit–especially for a longer HvZ style game). Slings also allow the user to drop their blaster and the sling will “catch” it. This leaves both their hands free for tasks like helping teammates, running objectives, or drawing a sidearm. This also saves any paintwork you may have from the cruel mistress that is the ground.
At Toy Fair 2016, there were more new blasters introduced than just about any year prior. Hasbro, in particular, had a field day with new Nerf blasters of all shapes and sizes that they were eager to show-off. But for all of the excitement and spectacle, it was the Buzz Bee booth that contained perhaps the biggest surprise of the show. Not only was it a shock that Buzz Bee was there at all this year (thank you, parent company Alex Brands), they demonstrated prototypes of several models I never saw coming. One of these new models was the Air Warriors Ultra-Tek Destiny, and it was good. Really good. In fact, even in prototype form, it was one of my favorite blasters of the entire show. Now they’ve sent me one of the first Destiny models off the production line to actually test out, so let’s get to it!
Knockoff products aren’t a new phenomenon; for as long as there have been valuable IPs, there have been attempts to profit off them. Some items were successful. Some, not so much. In the realm of toy blasters, knockoffs often felt cheap to the touch, with inferior plastics and parts used in construction. Now, we’re seeing outright copies of newer blasters less than a year after their release.
Last year’s announcement of the Nerf Rival line had many fans excited in the Nerf blaster community due to the claimed performance of the new blasters. Currently, there are two Rival blasters in stores: the Rival Apollo and the Rival Zeus. Very soon we’ll be seeing the fully automatic Khaos and the multi-shot Altas. But today, in this Nerf Rival Apollo XV-700 review, we’ll see if it lives up to Hasbro’s claims!
We’ve just finished participating in an exclusive reveal of the all-new line of fall, 2016 Dart Zone Covert Ops blasters before they’re made public, and there are lots of new details to share. We’ve seen the products, heard about the innovative features, and been treated to CGI-based demos of each model. This level of promotion is somewhat out-of-the-ordinary for Prime Time Toys, but it’s appropriate considering the effort they put into developing this all-new product line. And we’re happy to say: Dart Zone now has a blaster line-up that’s truly worth talking about!
The Nerf Elite Hyperfire is one of the more exciting releases this year, being a full auto blaster that is seemingly a replacement for the now hard-to-find Rapidstrike (in Australia at least). There are a lot of differences between the Rapidstrike and Hyperfire, and a lot left to like about the Rapidstrike. Can the Hyperfire live up to expectation?
Today’s MLF event was quite a good one. We had a much higher than usual player count and so had some quite intense games. There were also more Rapidstrikes than usual this event. In this Nerf game report I’ll be going through the main blasters that saw use, the gametypes we played, and how the high player count and changed play area affected our games.