The Auto Tommy 20 is a venerable staple of early 2000s blasting; it served as many people’s first experience with a flywheel blaster. In spite of its flaws (inaccurate, limited range, goofy shape), it remained a beloved staple of childhood Nerf collections. Now, after making brief appearances at Toy Fairs and in Europe, its successor, the Powermech, is here. It doesn’t correct all the flaws of the original, but it does bring the blaster into the modern era – with room to upgrade.
Earlier in the summer, Dart Zone opened up preorders for the Dart Zone Pro Mk-1; it was a new blaster designed around a proprietary dart type. They claimed 150fps performance, half and full length dart compatibility, and great range and accuracy. By any of those measures, the Mk-1 is a great success, and a fine entry blaster into the “superstock” realm of blasters. However, it does come with some limitations in compatibility and operation. It’s also, at least in its current form, limited in getting extra power – although a few people have made some progress,
In any case, now is as good a time for a review as any – the blasters may have sold out, but the compatible magazines are up for preorder, making it still relevant for now.
Note: this was a game I couldn’t attend, due to all my remaining vacation time being devoted to Ragnarocktoberfest. However, many of my HvZ-playing friends were able to go, and were kind enough to do a report. Or in the case of Scotty, take pictures that have been subsequently stolen. Enjoy reading someone else’s report – with footnotes, even! A fitting report from what was sadly the last MAASF game.
Three weekends ago, a group of Ohio HVZ players including myself, Team BrOhio, made a trek out to MAASF’s closing event, Godfall: Dust to Dust. Part of our attendance was due to urgency of this being their last event, but mostly we just heard it was balls to the wall awesome. On that point my comrades and I have formed a consensus that it was in fact balls to the wall awesome.
For some background, my group of people came from a largely HVZ background, having played at various HVZ games throughout Ohio, Pennsylvania, New York, Maryland, and Detroit. Now we can add Massachusetts to our list. What we mean by this war resume is that we went into this game with HVZ expectations, which may have been somewhat a mistake on our end as this game was ultimately a LARP with HVZ mechanics (namely zombies and blasters).
Oh yeah, I should probably post about the last day of Ragfest! I got to play another competitive tournament with the Eh Team – albeit a different looking one this time around. And we made a good showing, to boot!
Photos courtesy of David Coleman, posted here at the Ragnarocktoberfest Facebook page!
Author’s note: Credit to David Coleman, one of the Bay Area dads, for taking such great shots of the action this weekend. You can find more pictures from The Stalking Dead 2019 here.
After all the modding and Convention action, Ragfest moved to the core part of the weekend: actual playtime! First up, of course, was The Stalking Dead, a Human v Human v Human v Zombies game that took up most of the afternoon and early evening. Humans fought to control resources and defend themselves from the ever-growing zombie threat, and it all ended with (surprise surprise) the end of the world! There were some hiccups along the way, but it was a great game on the whole.
My time here in California is just starting, and after a day spent with friends, I got to meet more hobby friends at the mod party and see some neat things. Just posting a few pictures and some details before I get stupid busy with a booth tomorrow and the main HvZ game!
Also, I spent lots of time hanging out with these guys. You should, too!